Colossal Kaiju Combat is scheduled for early access this month and we have been toiling hard this week getting things ready. You can view the latest patch thread here.
Gameplay Improvements:
- Character collision parameters now tuned to individual body shapes!
- Roll input direction fixed.
- Jump animations & parameters tuned.
- New intro cameras for Gigashark & Robokomododon.
Engineering Improvements:
- Improved synchronization for online play.
- Checksum error messages enabled in release builds. Now when you go out of sync you will be notified!
- Skin editing instructions included in /Monsters directory.
- New default skins & directory names for Gigashark / Robokomododon.
- Games now check version number before allowing online play.
- Intro cameras now cut, instead of blending between players.
- BUG FIX – custom skins always being applied to P1 in multiplayer games.
- BUG FIX – music & SFX volumes are now applied instantly.
- BUG FIX – Robokomododon’s “infinite air hover” sounds when using air attacks.
- BUG FIX – “Floating after Overhead Knockdown from Behind” fixed.
SPN3 is now available for sale in the store complete with a limited edition misprint and corrected versions while supplies last. You can preview the entire set here.
SPN4 is now ready for Sponsorship nominees. The official thread and rules can be found here. Beginning August 10th, Sponsorship tickets will be available through the store. We are cutting the price to just $5 per ticket – to encourage folks to spread the love around! Only characters who are listed in the official sponsorship thread are eligible. (People may continue to post new monsters in the thread until August 20th) Winners will be selected via livestream on August 24th.

