CKC Featured in new Steam Bundle!
The lovely folks at Bundle Stars reached out to us a month ago about featuring Kaijuland Battles in their new “Early Access” themed bundle for the month of October. We’re thrilled to be headlining this bundle – just $3.49 for 6 games! The bundle just went on sale, but we’ve already had more than 1600 new players register the game – and many of them immediately jumped online for a quick match.
I know that one of the problems with a limited Early Access is sustaining a large enough pool of players to make matches available whenever you feel like playing. This is one part of our efforts to provide everyone with plenty of willing fighters at any time – day or night! But of course it’s still wonderful to see all of our regular folks online – your enthusiasm and good behavior online will really help to set the tone for fights.
Help spread the word about this new bundle – it’s a great way to grow our numbers!
http://www.bundlestars.com/all-bundles/evolution-bundle/
A New Animator Appears!
We’re pleased to announce that we’ve brought on a new animator – someone local. This gives us the ability to finally begin working on the challenging grapple systems for the game. Grappling and building destruction are our two largest features missing from CKC, so this is a great step towards getting us ready for gold release!
Monster Mondays have returned!
The second new monster has awoken and is on the scene from the return of Monster Mondays. You can get the full history on the majestic Mogilos and all other monsters from our wiki.
And of course we never stop working towards the gold version of the game you can find the latest patch notes here. For all the new people that would like to be more involved please check out our public Trello boards for Engineering Tasks and Character Tasks to keep a close eye on our daily progress! And check out our bug database to see what we’re getting fixed!
Gameplay Fixes:
- Adjusted Komododon roar audio
- Adjusted Robokomododon roar audio
- Added stunned & shakeoff vocalizations
- New charge footstep audio
- Hooked up beam impact VFX for all primary weapons.
- Added human-perspective director mode. Toggle with “H.”
Engineering Fixes:
- Fixed issue where AI player would remain during multiplayer matches.
- Better background downloading of skins.
- Support for Enter & Tab in login boxes.
- Improved mixed mouse & other controls in menus.
- Fixed network game errors which would ignore some online players (the dreaded “Not Ready” forever bug.)
- Display on-screen errors for workshop skin issues.
- More encryption for data sent between host and server.
- Fixed issue where training mode would bring you to a phantom lobby screen.
- Flush game events on new round – fixes the “opponent can fight before ‘Ready’ bug”!
- Director mode can no longer be toggled with L-click on the mouse. Changed to R-Click.

