Join us this week on Livestream on August 24th, starting at 2:30pm Pacific Time for the announcement of the winners for SPN4.  These sponsorships have been our biggest yet – with more than 220 original characters submitted by the community. That’s about 15% more than we had six months ago. We’re also seeing tickets from more users, and more new community members getting involved. We’ll have final numbers this weekend.  You can find the official thread here.
And of course we have not forgotten that CKC is in its alpha available on steam.  We made a general weapons pass and fixed a few smoking guns.  If you want early access you can join the design team members from the store.

Fixes

  • Weapons are now limited by energy.
  • Robokomododon now uses her jets when in the air.
  • Robokomododon’s eye beams are longer range, and collide properly.
  • Gigashark’s electric weapon now draws correctly.
  • Robokomododon’s Belly weapons now require energy, and collide properly.
  • Head Tracking bugs fixed. Right stick now controls monster heads (when appropriate), and monsters should track opponents with their beam weapons properly.